Alan-1 Soda Slam Arcade Redemption Game
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The Alan-1 Soda Slam, where original redemption design meets head-to-head competitive play. Four soda taps, two rival bartenders, one screen, and a genuinely new game mechanic that no other redemption title on the market can replicate.

Designed for family entertainment centers, destination arcades, bowling complexes, trampoline parks, and barcades that need a floor piece with broad age appeal and real earning power. This is not another licensed spin or a retro re-release. Soda Slam is a new original title, built by hand in the USA, and exclusive to the arcade market.
About Alan-1
Alan-1 has been engineering original arcade experiences in the United States since 2017. Their Area 52 factory in Tooele, Utah builds every cabinet by hand, from the custom i/oT input output electronics to the hand-applied cabinet artwork.

Alan-1 won the IAAPA 2024 Brass Ring Award for their Major League eSports platform, the connected play layer that runs across their entire lineup. They continue to attend the most popular expos every year. Owning an Alan-1 machine means owning something that was designed, built and supported domestically, with no outsourced corners.
The Alan-1 Booth at Amusement Expo 2026
The Perfect Pour Scoring System
Soda Slam is built around the Perfect Pour. The player places a cup at one of four taps, pulls back on the color-coded tap handle, and fills it. Hit the line exactly at the top without going over and the game registers a Perfect Pour, which earns the most points.
Chain Perfect Pours together and the game rewards you with a point multiplier. Chain enough of them and it sends ice cubes across to your opponent's station, physically disrupting their rhythm at the worst possible moment. That one mechanic turns what could be a parallel score-chase into a genuine head-to-head contest.
Underfilling is allowed as long as the cup reads above the halfway mark, so a hurried pour still scores something. The rule is easy to grasp in thirty seconds and genuinely difficult to master under pressure. That gap between understanding and execution is exactly what keeps players feeding tokens and chasing a better result.
A Genuine Original on the Redemption Floor
Arcade Heroes played Soda Slam on the show floor at Amusement Expo 2025:
Soda Slam draws a direct line to Tapper by Midway, the 1983 bartender classic, but the Perfect Pour mechanic and the two-player competitive structure make it its own game. There is nothing else like it in current production.
The concept is instantly legible to any age group. Guests do not need instructions to understand the goal of filling a soda cup, which means first-time players commit a credit within seconds of seeing it. That low barrier to entry is what drives repeat plays across a mixed demographic floor.
Zach Harmon of Fat Cats put it plainly: "We've seen people of all ages playing and competing with each other. It performs on par with solid game pieces like Grand Piano Keys and Quick Drop. I would definitely recommend the game." A named operator comparison to two proven earners is the kind of validation that is worth more than a spec sheet.
Ticket Redemption Ready, Points Mode Available

Soda Slam is designed first for ticket redemption play, which makes it a natural fit for FEC floors where redemption currency drives repeat visits and upsell at the prize counter. Ticket payout is fully adjustable from the operator menu to match your floor's economics.
Two ticket dispenser signal amplifiers ship with the cabinet, one per player, interfacing with both mechanical and digital ticket dispensers. eTicket redemption is handled through a compatible cashless card reader. The cabinet has no slot for a physical dispenser, and fitting one is outside the scope of the warranty.
For venues that run a pure points format, the game switches to a points-only mode with no redemption output. The operator makes that call from the menu.
The RGB LED Fill-Up Tubes
The fill-up tubes are the signature visual of Soda Slam. Each tube lights up in RGB LED the moment a tap handle is pressed, rising in real time as the cup fills. From across a busy floor, the effect reads instantly as active gameplay in progress.

The tubes serve as the game's feedback system as well as its most striking visual element. Players read their fill level through the light, not a meter on a screen, which keeps eyes on the physical tap rather than breaking attention away to a display. That design choice also makes the game readable to spectators standing five meters away.
Handle the tubes with care during installation. Alan-1's manual flags them as extremely fragile, and they must be removed slowly during unpacking.
70-Inch 4K UHD Display and 2.1 Audio
The cabinet runs a 70 inch 4K UHD display, which at this screen size means the game's animated bar scene and customer characters fill the cabinet top to bottom with no soft edges or wasted real estate. A 2.1 channel audio system handles the soundtrack and sound effects.
Both the display and the audio are controlled through the operator menu. A TV remote ships inside the middle box on the Player 2 side behind the screen. Note its location on delivery and keep it accessible, because display calibration requires it and it is not a standard included-in-the-box item that staff will think to look for.
Physical Effects: Rumble Motors and Cabinet Knocker
Soda Slam uses three physical feedback effects. Two rumble motors sit under each player station, meaning each player gets two motors responding to their individual gameplay, not a single shared unit. A cabinet knocker fires at key game moments, adding an audible and physical punctuation the whole room can feel.
These effects close the gap between screen and body. In a busy arcade environment where ambient noise is high, vibration under the hands is the feedback signal that reliably cuts through. The knocker also functions as a passive crowd-draw in quieter periods, alerting nearby guests that something is happening at the cabinet.
Controls Built for the Mechanic
Each player station uses a 2-way leaf switch joystick handle, color-coded to match the taps in front of it. The Deluxe configuration uses ball-top handles. The Super Deluxe uses specially crafted tap-shaped handles that reference the soda tap theme of the game directly.

Leaf switch joysticks register input with a clean, tactile click and no travel dead-zone, which matters when a player is trying to time a precise fill cutoff. The 2-way restriction also means there is no diagonal ambiguity, just pull back to fill or release to stop.
MLeS Connected Tournament Play, No Subscription Required

Soda Slam is integrated with Major League eSports (MLeS), Alan-1's own free mobile app available on Android and iOS. Players create an Alan-1 account and log in to track high scores, earn league points, build friend lists, form teams, and enter tournaments. The app sends a notification when someone beats their score, which is the kind of hook that brings players back.
A global high score leaderboard links to each player's account, and every Alan-1 title including Soda Slam is eligible for the Alan-1 Championship Tournaments. For FEC operators, connected tournament play is a programming and marketing tool that costs nothing to activate.

Payment, Cashless, and Bill Acceptor Options
The cabinet ships with either a payment panel or a single standard 2-slot coin door, depending on the configuration ordered. Where a coin door is fitted, coin mechs come preset to 25 cents. Free play is available from the operator menu.
Each player station has one 9-pin UCL connector, giving this cabinet two in total. UCL is the amusement industry's standard card reader connector, carrying power, ground, credit, and ticket signals on a single plug. Every major cashless system connects directly without adapters or splicing.
A bill validator installation harness ships packed inside the coin box, ready for venues that want to add a bill acceptor on site. The power cord, IEC Type 13, also ships inside the coin box.
Electronics: Alan-1 VAS and the 400 i/oT Board
Soda Slam runs on the Alan-1 Video Arcade System (VAS), driven by the custom 400 i/oT input/output board. The i/oT board handles the communication between the game software, the LED tubes, the rumble motors, the knocker, the coin and cashless interfaces, and the ticket dispenser outputs.
Modifying the i/oT board or any VAS component voids the warranty. The system is designed to be operated, not modified, and Alan-1 supports it as a closed platform. Power requirements are 120 VAC, 60 Hz, ETL listed for the United States and Canada, drawing 1.5 amps operating current, 420 watts operating, and 600 watts peak.
Hand-Crafted Cabinet Artwork by Alejandro Radio
The cabinet artwork on Soda Slam is hand-crafted by Alejandro Radio, a studio artist at Alan-1. Every panel is original illustration work produced in-house, not a wrap of stock imagery or licensed characters. The artwork ships protected by plastic and foam layers around the painted surfaces, which are removed on site before the cabinet goes into service.

Alan-1 has a comic book tie-in planned for Soda Slam. It is not yet available, but it points to a broader IP that will deepen the game's identity over time.
Deluxe or Super Deluxe: Which Configuration Fits Your Floor
Both configurations run the same game, the same 70 inch 4K screen, the same audio system, the same LED tubes, the same physical effects, and the same connectivity. The difference is physical presence.
The Deluxe is the more compact option and the better fit for tighter floor plans or venues with a single standard double-wide doorway to work with. It ships on one crate and requires less assembly on install day.
The Super Deluxe adds two giant fiberglass Soda Slam cans, 3D sculpted and standing either side of the monitor. They are the floor presence multiplier. The Super Deluxe cabinet is 118.25 inches wide installed, which is nearly ten feet across, and ships on three pallets.
It also includes acrylic splash pieces (pink for Player 1, blue for Player 2), can platforms, can LED wire harnesses, and splash platform blocks. It takes at least two people to lift each can into position on its platform. If your venue is buying on visual impact and crowd-draw, the Super Deluxe makes the case on sight.
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Product Specifications
What's Included in the Package?
- Main cabinet, shipped intact and closed
- Header piece and print piece, shipped detached
- Marquee, shipped detached
- Power cord, IEC Type 13
- Two sets of keys
- Bill validator installation harness
- Two ticket dispenser signal amplifiers, one per player
- WiFi antenna
- TV remote
- Super Deluxe configuration additionally includes: two 3D fiberglass Soda Slam cans, two can platforms with 5/16 inch carriage bolts, splash platform blocks, acrylic splash pieces (pink for Player 1, blue for Player 2), and two can LED wire harnesses
Technical Specifications
Game
- Players: 2
- Soda Taps: 4 (two per player station)
- Connected Play: MLeS (Major League eSports) integration via free Alan-1 app on Android and iOS
Display
- Display: 70 inch 4K UHD
Controls
- Controls: Two player stations, each with a 2-way leaf switch joystick handle, color-coded to the taps. Deluxe uses ball-top handles. Super Deluxe uses specially crafted tap-shaped handles.
Audio
- Audio: 2.1 channel system
Lighting and Effects
- Lighting: RGB LED fill-up tubes, one per tap, illuminated when a tap handle is pressed
- Physical Effects: Two rumble motors per player station (four total), plus one cabinet knocker
Electronics and Connectivity
- Electronics: Alan-1 Video Arcade System (VAS) with custom 400 i/oT input/output board
- Networking: Wired Ethernet or built-in WiFi. No online fees, no subscription.
Coin, Payment and Redemption
- Payment: Ships with either a payment panel or a single standard 2-slot coin door. Coin mechs preset to 25 cents. Free play available from the operator menu.
- Cashless: UCL standard compatible. Two 9-pin UCL connectors (one per player), supplying power, ground, credit, and ticket signals. Compatible with all major cashless systems without adapters.
- Bill Acceptor: Bill validator installation harness included. Bill acceptor not included.
- Redemption: eTicket via cashless card reader. Adjustable ticket payout. Two ticket dispenser signal amplifiers included (one per player), compatible with mechanical and digital ticket dispensers. No physical dispenser slot on the cabinet.
Power and Environment
- Power: 120 VAC, 60 Hz, ETL listed for USA and Canada
- Operating Current: 1.5 A
- Power Draw: 420 W operating, 600 W peak
- Power Cord: IEC Type 13
- Operating Temperature: 50 F to 104 F (10 C to 40 C)
- Operating Humidity: Below 95%
Cabinet and Build
- Manufacturer: Alan-1, Inc. (DSM Arcade)
- Country of Manufacture: USA
Alan-1 Video Arcade System (VAS) Components
| Component | Description |
| VAS MCP (Motherboard) | ASUS-brand motherboard that operates the game |
| CPU | AMD Ryzen 5 5600X, 6-core, 12-thread, with Wraith Stealth cooler |
| RAM | G.SKILL Ripjaws V 16GB (2 x 8GB) DDR4-3200 desktop memory |
| Wi-Fi Card | M.2 format WiFi board; the WiFi antenna plugs into this |
| PCB Standoffs | Raise the motherboard off the cabinet base to prevent grounding issues |
| VAS Energy Distribution Unit | Main power supply (PDB-JH-01) |
Deluxe Machine Dimensions
| Depth | 52.75" |
| Width | 78.25" |
| Height | 108.25" |

Deluxe Shipping Dimensions
| Depth | 85" |
| Width | 80" |
| Height | 65" |
Shipping Weight (Deluxe): 721 lbs (one crate)
Super Deluxe Machine Dimensions
| Depth | 61.25" |
| Width | 118.25" |
| Height | 105.25" |

Super Deluxe Shipping Dimensions
Ships on three pallets.
Pallet 1:
| Depth | 85" |
| Width | 80" |
| Height | 65" |
Shipping Weight (Pallet 1): 721 lbs
Pallets 2 and 3 (Super Deluxe, one per fiberglass can):
| Depth | 79" |
| Width | 48" |
| Height | 40" |
Shipping Weight (Pallets 2 and 3): 97 lbs each
Feel free to read through the following official documentation:
Assembly
Assembling Soda Slam is a multi-step on-site process. The cabinet does not arrive ready to play. The header, print piece, and marquee all ship detached and are fitted on location. Alan-1 recommends a crew of four people on install day.
Begin by joining the print piece to the header using six 3/8 by 3 inch carriage bolts, washers, and nuts, tightened with a 9/16 inch wrench (not included). Fit the marquee by slightly loosening the existing bolt to open a gap, sliding the marquee in, aligning it, then re-tightening without overtightening. Place the assembled header on top of the cabinet, secure it with four additional bolts into the designated slots, and then plug the marquee light into the brown extension cord.
Before first power-up, open the rear door and check that the motherboard, power supply, and all internal cables are still fully seated after transit. Vibration during freight can loosen connections.
On the Super Deluxe, bolt the can platforms to the side panels using the 5/16 inch carriage bolts supplied. Lift each fiberglass can onto its platform, a task that requires at least two people per can due to their size and weight. Plug the LED wire harness into the port on the bottom of each can. Fit the splash platform blocks and acrylic splash pieces behind the header, pink on the Player 1 side and blue on the Player 2 side.
Two practical notes from Alan-1: the LED fill-up tubes are extremely fragile and must be removed slowly during unpacking. Use scissors rather than a razor blade when cutting packaging, as a blade can cut too deep and damage the cabinet artwork underneath.